What are you waiting for? Go get it now! The world can't wait!


zombieiscream poster



We hope they do, because we've created a pin-board on Pinterest for Zombie I Scream!  As we were building the game we were always looking around, taking notes, checking out other zombie related items, games, snacks, costumes, and what have you. We thought it would be good to put some of these things on a pin-board for other zombie fans to love.  You don't have to abandon our Facebook page, or our Twitter feed, but every once in a while please feel free to come over and pin us, we won't complain.  After all, zombies are dead and don't feel pain.   At least we hope that's the case.


All of you faithful, the wait is over!  Zombie I Scream is now available in the Itunes Store.  And just in time for Christmas! Check it out here!

Check out our interview in Buy Zombie, a way-cool destination for all things zombie!

Buy Zombie Started in 2007, Buy Zombie is a site for Zombie Fans.  It started as an ever-growing database of everything Zombie related you can buy or do on the Internet it has since grown to be a hub for zombie news, media, reviews, and announcements! As time goes on it will continue to develop a complete Zombie Product database, keeping fans up to date on the undead happenings, as well as more features zombie lovers can enjoy.

If you have been waiting to get your hands on the game, here's your chance to get it a little faster!  We have finally launched our Kickstarter page!  Go check it out now!


zombie tshirtsDue to popular demand, our Zombie Iscream t-shirts are now available.   There are four different designs and all are available in a multitude of colors!   Check it out here and tell your friends!

Just another day at the office.  Hoping to have this to your iPhone by Christmas!

zombieiscream.com at the office

Hey, check us out on FaceBook!


Outlines are spooky.  Sometimes, at dusk, when you're not yet used to the lack of the light, outlines can be terrifying.   Horror films make great use of this effect.  Often, they will add to the creepiness by adding dry-ice smoke, some kind of curtain, or as in the original (and fave film of old-time zombie film lovers) John Carpenter's Halloween, tall suburban shrubberies.

Alfred Hitchcock, one of the greatest horror film directors of all time, knew something about outlines, and that was they were SUSPENSEFUL.  Suspense is what makes for great horror.  Like in JAWS by Steven Spielberg. It wasn't about seeing the shark but being SCARED of the shark.

When I saw our first outlines of our zombies.  I knew someone would be scared of them.  Not me, but someone.  Could that be you?  Perhaps they don't look scary now, because they're just outlines.  But when they get all zombied up, and full of blood, guts, and human entrails (and ripped clothing) you'll be plenty scared!

If that doesn't scare you, you might be brave.  But let's see how you feel when they ALL gang up on you!  That's what zombies do, after all.  You can ask anyone.  Anyone that's still alive, and not an outline that is.

zombie outline sketch

alfred, the zombie

We quickly realized that making an iPhone Zombie game was a big responsibility.  People are very familiar with zombies. In a weird way, they LOVE zombies.  Well, they love to KILL zombies.  And why not?  They aren't human, they're the undead.  They're going to kill you if you don't do something about it.  Usually, they have sheer numbers on their side-- they quickly outnumber the last remaining humans.  There are really only a few endings of all zombie stories, and they are often not happy ones.

As we started to work our way through various drawings and game mechanics, we were torn between telling a hopeful story and hewing to the grim fabric that is so common with all zombie stories.  We knew we needed a story.  But who was the story's narrator? Star? Luckless human?   When building an iPhone game, you have to work out a lot of things in advance.  Some of them involve complex algorithms, which is not like a zombie movie at all.

When the drawings started to come back, we knew we were onto something.   But we just weren't ready to tell anyone.   What if some other Apple Iphone developer took our idea?  What is some other zombie game maker took our idea?  We couldn't risk it.  Like a George A. Romero hero, we were going to have to work in the dark, alone, and afraid of zombies for a little while.